Haltijan Puutarha | ATEC UTD

  • Research

    The project was to design a virtual environment and create a pitch document with references and color layouts. Haltijan Puutarha is intended to be a home base in a hypothetical educational game to teach Finnish children about local flora.

  • Blocking

    The project was blocked in Unreal 4 as the low poly models were being created in Maya. They were replaced in sections and the layout changed accordingly as more detailed assets and preliminary lighting choices were made.

  • Final

    The final product was compiled in Unreal 4 with a shareable .exe file. The models were completed using Maya and the texturing was handpainted in photoshop.